Difference between revisions of "User:EK/test"

From The Official Visionaire Studio: Adventure Game Engine Wiki
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(Visionaire Tips and Tricks)
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=== Visionaire Tips and Tricks ===
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=== Tips & Tricks ===
 
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* [[Naming Conventions and Structure]]
 
* [[Animation Tips and Tricks|Get More out of Your Animations]]
 
* [[Animation Tips and Tricks|Get More out of Your Animations]]

Revision as of 16:15, 9 January 2023

Welcome to the Visionaire Studio Wiki

What is Visionaire Studio? It's great for beginners, yet powerful enough for professional developers!
Visionaire Studio is a powerful multi-platform game engine specifically designed for the creation of 2D and 2.5D point & click adventure games. It allows virtually everyone to develop games, as no coding is required. The only limitation is your imagination!

Bring your game to life in a matter of hours or days, instead of weeks or months. What would usually take you ages to achieve via programming can be done much faster due to our event system which allows you to effortlessly combine pre-made actions, queries and code.
Multi-platform 1.png

Additional Content

Here you can find tutorials, scripts, and other useful resources created by various members of the Visionaire Studio Team & its users.

Tutorials

Resources

Tips & Tricks

About Game Development


References

We have many great references for games & studios utilizing Visionaire Studio as their game engine. Get a glimpse of what can be achieved through this compiled index of games made with Visionaire Studio.

Midnight at the Celestial Palace (Orrery Games)
The Night of the Rabbit (Daedalic Entertainment)
Memoria (Daedalic Entertainment)
Edna & Harvey: Harvey's New Eyes (Daedalic Entertainment)
Goodbye Deponia (Daedalic Entertainment)
Paradigm (Jacob Janerka)
STASIS (THE BROTHERHOOD)
ASA: A Space Adventure (Simon Says: Watch! Play!)
Four Last Things (Joe Richardson)
Ken Follet's The Pillars of the Earth (Daedalic Entertainment)