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Revision as of 16:15, 9 January 2023
Welcome to the Visionaire Studio Wiki
What is Visionaire Studio? | It's great for beginners, yet powerful enough for professional developers! |
Visionaire Studio is a powerful multi-platform game engine specifically designed for the creation of 2D and 2.5D point & click adventure games. It allows virtually everyone to develop games, as no coding is required. The only limitation is your imagination! Bring your game to life in a matter of hours or days, instead of weeks or months. What would usually take you ages to achieve via programming can be done much faster due to our event system which allows you to effortlessly combine pre-made actions, queries and code. |
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Manual
This is the official documentation for Visionaire Studio: Adventure Game Engine.
General
- Introduction: What is Visionaire Studio all about?
- Getting Started with the Visionaire Studio Editor
Game Creation
- Action System
- Conditions and Values
- Working with Text
- Game Properties
- Scenes and Objects
- Menus
- Animations
- Characters
- Interfaces
- Fonts
- Cursors
- Items
- File Formats and Encoding
Scripting
- Scripting Basics
- Data Structure
- Player Commands
- Common Commands
- Introducing Ilios
- Luadocs (external page)
Advanced Features
Test, Debug and Release
Additional Content
Here you can find tutorials, scripts, and other useful resources created by various members of the Visionaire Studio Team & its users.
Tutorials
- Getting started
- General Tutorials for Visionaire Studio 5
- Legacy Tutorials (may be outdated, but worth a look)
- Learn Some Lua: The Basics
Resources
Tips & Tricks
- Naming Conventions and Structure
- Get More out of Your Animations
- An Event in Time: About Events, Loops, & Timing
- Approaching Sound Design
- Game Optimization
- Remote Debugging
About Game Development
References
We have many great references for games & studios utilizing Visionaire Studio as their game engine. Get a glimpse of what can be achieved through this compiled index of games made with Visionaire Studio.