Compiled Index of Lua Scripts for Visionaire Studio

From The Official Visionaire Studio: Adventure Game Engine Wiki
Revision as of 23:38, 24 October 2014 by AFRLme (talk) (Shader Toolkit Functions)

Here you can find a list of verified working Lua scripts made by various members of the Visionaire Studio team & forum community. Also included is a list of workflow functions, shader functions & standard Visionaire Studio functions.

Basic

Script Name By
Chained Volume Control (music vs speech) AFRLme
Mute/Restore Volume AFRLme

Intermediate

Script Name By
Cycle Inventory Items AFRLme
Dynamic Action Names AFRLme
Global Command Checker AFRLme
High Score Display (updated via function) AFRLme
Insert Item AFRLme
Kill Background Text (multiple options) AFRLme
Load External Scripts Divo
Organize Inventory Items Alphabetically AFRLme
Percentage Display (updated via function) AFRLme
Replace Item AFRLme
Sliding Interface MKII (VS4+) AFRLme

Advanced

Script Name By
Config.ini (read/write) AFRLme
Dynamic Action Names for Dragged Items AFRLme
Dynamic Loop Handler (control delay & loop amount) AFRLme
Dynamic Sound (based on current character position) AFRLme
Shader Toolkit SimonS
Sliding Interfaces (based on Deponia) AFRLme
Volume Control (rail, button, percentage) AFRLme

Workflow Functions

Function Name Description
alignChar() Quickly align a character to another character.
alignObj() Quickly align a character to a scene object.
changeOutfit() Quickly change the outfit of a character.
changeScene() Change to another scene with a specific transition effect, over a specified amount of time.
checkCond() Quickly check the boolean value of a condition.
moveObj() Move an object from one position to another over x amount of milliseconds.
setAnimFrames() Quickly set the first & last frame of an active animation.
setAnimSize() Quickly set the size of an active animation.
setCondition() Quickly set the boolean value of a condition.
setLang() Quickly set the spoken language & subtitle language.
setSceneBrightness() Quickly set the brightness/contrast level of a specific scene or the current scene.
setVal() Quickly set the integer or string of a value.
toggleCondition() Quickly toggle the boolean value of a condition.

Shader Toolkit Functions

Function Name Description
shaderAddEffect() Add various dynamic pre-made warp effects to the screen.
shaderBlur() Blur/Focus the screen over x amount of milliseconds.
shaderColorize() Tint all the graphics on the screen a specific color over x amount of milliseconds.
shaderContrast() Set the global contrast level of the screen over x amount of milliseconds.
shaderFollowCharacter() Softly follow the linked character around the screen.
shaderGlow() Create a glow effect on light/saturated scene objects (automatically selected) over x amount of milliseconds.
shaderHue() Adjust the hue level of the screen over x amount of milliseconds.
shaderLightness() Adjust the lightness of the screen over x amount of milliseconds.
shaderNoise() Apply noise effect to the screen over x amount of milliseconds.
shaderPan() Pan the camera on the x or y axis over x amount of milliseconds.
shaderRotate() Rotate the screen over x amount of milliseconds.
shaderSaturation() Adjust saturation value of the screen over x amount of milliseconds.
shaderViewport() Pan, zoom & rotate the camera over x amount of milliseconds.
shaderZoom() Zoom the camera over x amount of milliseconds.
shaderZoomCharacter() Zoom camera into or out of linked characters position over x amount of milliseconds.
shaderZoomObject() Zoom camera into or out of linked objects location over x amount of milliseconds.

Visionaire Studio Functions

Function Name Description
createScreenshot() Create a screenshot & save as .png to a specified folder or use the screenshot for the save game thumbnail.
getBool() Retrieve boolean value of the linked object.
getCursorPos() Retrieves the current (absolute) position of the mouse cursor.
getFloat() Retrieve the float value of the linked object.
getFloats() Retrieve the float values of the linked objects data table.
getId() Retrieve the table id or table id name of the linked object.
getInt() Retrieve the integer value of the linked object.
getInts() Retrieve the integer values of the linked objects data table.
getLink() Retrieves the data stored inside of a linked objects table.
getLinks() Retrieves grouped data stored inside of a linked objects table.
getName() Returns the "string" name value of the linked objects table.
getObject() Retrieves the data stored inside of a linked objects table.
getParent() Retrieves the parent object which contains the linked object. (only game objects contain no parent)
getPath() Retrieves path (directory in unix format) of linked object. (images, videos, sounds etc)
getPaths() Retrieves multiple paths (directories in unix format) of linked object data table. (images, videos, sounds etc)
getPoint() Retrieves the x,y coordinates associated with the linked object.
getPoints() Retrieves multiple x,y coordinates associated with the linked objects data table.
getProperty() Retrieve various operating system (os) properties; such as: platform, system language etc...
getSoundId() Retrieve id of linked sound. (only applicable for active sounds)
getSoundProperty() Retrieve various properties of linked sound, such as: current playtime, balance, volume, loop. (only applicable for active sounds)
getSteamAchievement Retrieve boolean value of linked steam achievement.
getSteamStat Retrieve integer value of linked steam stat.
getTexts() Retrieve all texts associated with the linked object.
getTextStr() Retrieve a specific text string, based on the current game language or the included language id.
getTime() Developer command for checking time between 2 points; can be re-purposed into a crude delay or loop function.
getVolume() Retrieve volume levels for: music, sound, speech, videos, & master.
getWindowBrightness() Retrieve global window brightness value.
isEmpty() Returns true or false; depending on whether or not the linked object is empty.
registerEventHandler() Create loops, listen out for various events; such as mouse actions, action/text started/stopped etc...
registerHookFunction() Set displayed & action text positions.
resetSteamStats() Reset the linked steam stat back to its default value.
setCursorPos() Set the absolute position of the mouse cursor.
setSoundProperty() Set the properties of a linked sound, such as: current playtime position, balance, volume, loop (requires sound id)
setSteamAchievement() Set the boolean value of the linked steam achievement.
setSteamStat() Set the integer value of the linked steam stat.
setValue() Edit value of the linked object. (all data types)
setVolume() Adjust the volume levels for: music, sound, speech, videos, & master.
setWindowBrightness() Adjust the global window brightness value.
setWindowTitle() Set a custom title in the window application bar (only applicable for window mode)
startAction() Call & start the linked action.
startAnimation() Play the linked animation.
startDefaultBrowser Launch default web browser & open the linked url in a new tab. (only launches browser if not already open)
startSound() Play the linked sound; additional properties can also be set such as: current playtime position, balance, volume, & loop.
stopAction() Stop the linked action. (only applicable for active actions)
stopAnimation() Stop & unload the linked action. (only applicable for active animations)
stopSound() Stop the linked sound; requires sound id. (only applicable for active sounds)
toggleSoundPause() Toggle linked sound between playing & paused state; requires sound id. (only applicable for active sounds)
unregisterEventHandler() Unregister the linked event handler & function.