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From The Official Visionaire Studio: Adventure Game Engine Wiki

Showing below up to 250 results in range #1 to #250.

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  1. (hist) ‎Manual:Footer ‎[0 bytes]
  2. (hist) ‎How To Create New Interface Classes (vsb) ‎[15 bytes]
  3. (hist) ‎A State of Affairs ‎[71 bytes]
  4. (hist) ‎Extras ‎[267 bytes]
  5. (hist) ‎Android HowTo ‎[486 bytes]
  6. (hist) ‎The Official Visionaire Studio: Adventure Game Engine Wiki:About ‎[510 bytes]
  7. (hist) ‎Visionaire Studio Startup ‎[537 bytes]
  8. (hist) ‎Global Command: toggleWindowMode ‎[552 bytes]
  9. (hist) ‎VisionaireObject Command: getInts ‎[603 bytes]
  10. (hist) ‎VisionaireObject Command: getFloats ‎[617 bytes]
  11. (hist) ‎GetSteamStat ‎[638 bytes]
  12. (hist) ‎Menu 101 (h2) ‎[645 bytes]
  13. (hist) ‎Audio Encoding ‎[652 bytes]
  14. (hist) ‎Global Command: shaderCompile ‎[673 bytes]
  15. (hist) ‎Global Command: startDefaultBrowser ‎[679 bytes]
  16. (hist) ‎ResetSteamStats ‎[687 bytes]
  17. (hist) ‎Dynamic Clouds (h2) ‎[699 bytes]
  18. (hist) ‎VisionaireObject Command: setName ‎[700 bytes]
  19. (hist) ‎SetSteamStat ‎[719 bytes]
  20. (hist) ‎Global Command: setWindowTitle ‎[723 bytes]
  21. (hist) ‎Global Command: getWindowMode ‎[727 bytes]
  22. (hist) ‎Global Command: replaceGame ‎[730 bytes]
  23. (hist) ‎Global Command: getWindowBrightness ‎[739 bytes]
  24. (hist) ‎Global Command: setWindowSize ‎[749 bytes]
  25. (hist) ‎Global Command: sha1 ‎[752 bytes]
  26. (hist) ‎GetSteamAchievement ‎[773 bytes]
  27. (hist) ‎SetSteamAchievement ‎[780 bytes]
  28. (hist) ‎Global Command: shaderSetOptions ‎[820 bytes]
  29. (hist) ‎Global Command: shaderUniform ‎[838 bytes]
  30. (hist) ‎Global Command: setWindowBrightness ‎[864 bytes]
  31. (hist) ‎VisionaireObject Command: getName ‎[866 bytes]
  32. (hist) ‎Global Command: setDelay ‎[882 bytes]
  33. (hist) ‎Global Command: stopHapticRumble ‎[896 bytes]
  34. (hist) ‎VisionaireObject Command: clearLink ‎[943 bytes]
  35. (hist) ‎Building a Save/Load Menu ‎[944 bytes]
  36. (hist) ‎VisionaireObject Command: getStr ‎[967 bytes]
  37. (hist) ‎Global Command: stopSound ‎[990 bytes]
  38. (hist) ‎Global Command: stopAnimation ‎[993 bytes]
  39. (hist) ‎VisionaireObject Command: getInt ‎[1,002 bytes]
  40. (hist) ‎Global Command: startAnimation ‎[1,007 bytes]
  41. (hist) ‎Global Command: stopAction ‎[1,009 bytes]
  42. (hist) ‎VisionaireObject Command: getFloat ‎[1,028 bytes]
  43. (hist) ‎Global Command: stopHapticEffect ‎[1,031 bytes]
  44. (hist) ‎VisionaireObject Command: getBool ‎[1,051 bytes]
  45. (hist) ‎Global Command: startAction ‎[1,053 bytes]
  46. (hist) ‎VisionaireObject Command: getLink ‎[1,058 bytes]
  47. (hist) ‎Global Command: toggleSoundPause ‎[1,077 bytes]
  48. (hist) ‎Global Command: getSoundId ‎[1,127 bytes]
  49. (hist) ‎VisionaireObject Command: getRects ‎[1,131 bytes]
  50. (hist) ‎VisionaireObject Command: getPoints ‎[1,145 bytes]
  51. (hist) ‎VisionaireObject Command: getPath ‎[1,147 bytes]
  52. (hist) ‎VisionaireObject Command: getSprites ‎[1,173 bytes]
  53. (hist) ‎VisionaireObject Command: getParent ‎[1,182 bytes]
  54. (hist) ‎VisionaireObject Command: getPoint ‎[1,186 bytes]
  55. (hist) ‎How to Load External Scripts Into Visionaire Studio (CMS) ‎[1,189 bytes]
  56. (hist) ‎ShaderHue (CMS) ‎[1,207 bytes]
  57. (hist) ‎VisionaireObject Command: getLinks ‎[1,226 bytes]
  58. (hist) ‎VisionaireObject Command: getPaths ‎[1,232 bytes]
  59. (hist) ‎Global Command: getGameClientStat ‎[1,236 bytes]
  60. (hist) ‎Global Command: setVolume ‎[1,238 bytes]
  61. (hist) ‎ToggleCondition (CMS) ‎[1,238 bytes]
  62. (hist) ‎Global Command: initGameClient ‎[1,247 bytes]
  63. (hist) ‎Global Command: setCursorPos ‎[1,259 bytes]
  64. (hist) ‎ResetAnimFrames (CMS) ‎[1,265 bytes]
  65. (hist) ‎Global Command: unregisterEventHandler ‎[1,270 bytes]
  66. (hist) ‎Global Command: getGameClientAchievement ‎[1,291 bytes]
  67. (hist) ‎VisionaireObject Command: getRect ‎[1,293 bytes]
  68. (hist) ‎Global Command: resetGameClientStats ‎[1,298 bytes]
  69. (hist) ‎Global Command: startHapticRumble ‎[1,312 bytes]
  70. (hist) ‎Global Command: startHapticEffect ‎[1,321 bytes]
  71. (hist) ‎Text Skipping Protection ‎[1,340 bytes]
  72. (hist) ‎VisionaireObject Command: getId ‎[1,340 bytes]
  73. (hist) ‎Cursors ‎[1,365 bytes]
  74. (hist) ‎ShaderBlur (CMS) ‎[1,367 bytes]
  75. (hist) ‎Global Command: setGameClientStat ‎[1,367 bytes]
  76. (hist) ‎ShaderNoise (CMS) ‎[1,393 bytes]
  77. (hist) ‎3D models (Deutsch) ‎[1,396 bytes]
  78. (hist) ‎ChangeOutfit (CMS) ‎[1,408 bytes]
  79. (hist) ‎VisionaireObject Command: getSprite ‎[1,409 bytes]
  80. (hist) ‎Global Command: getVolume ‎[1,417 bytes]
  81. (hist) ‎ShaderContrast (CMS) ‎[1,457 bytes]
  82. (hist) ‎ShaderLightness (CMS) ‎[1,474 bytes]
  83. (hist) ‎Demo Comp Mockup ‎[1,505 bytes]
  84. (hist) ‎Global Command: getTime ‎[1,519 bytes]
  85. (hist) ‎ShaderFollowCharacter (CMS) ‎[1,530 bytes]
  86. (hist) ‎Percentage Display (CMS) ‎[1,533 bytes]
  87. (hist) ‎Global Command: setSoundProperty ‎[1,540 bytes]
  88. (hist) ‎ShaderGlow (CMS) ‎[1,565 bytes]
  89. (hist) ‎Global Command: createHapticEffectPeriodic ‎[1,594 bytes]
  90. (hist) ‎Global Command: isPointInsidePolygon ‎[1,606 bytes]
  91. (hist) ‎SecondsToDays (CMS) ‎[1,610 bytes]
  92. (hist) ‎Global Command: createHapticEffectCondition ‎[1,611 bytes]
  93. (hist) ‎ShaderColorize (CMS) ‎[1,616 bytes]
  94. (hist) ‎Global Command: createHapticEffectLeftRight ‎[1,618 bytes]
  95. (hist) ‎Remote Debugging ‎[1,626 bytes]
  96. (hist) ‎UpdateData (CMS) ‎[1,647 bytes]
  97. (hist) ‎Global Command: setGameClientAchievement ‎[1,677 bytes]
  98. (hist) ‎SecondsToMinutes (CMS) ‎[1,695 bytes]
  99. (hist) ‎SecondsToSeconds (CMS) ‎[1,695 bytes]
  100. (hist) ‎SetLang (CMS) ‎[1,738 bytes]
  101. (hist) ‎Global Command: createHapticEffectConstant ‎[1,741 bytes]
  102. (hist) ‎An Introduction to Scripting with LUA ‎[1,745 bytes]
  103. (hist) ‎Global Command: createHapticEffectRamp ‎[1,754 bytes]
  104. (hist) ‎ShaderAddEffect (CMS) ‎[1,774 bytes]
  105. (hist) ‎Team Files ‎[1,779 bytes]
  106. (hist) ‎A Collection of Useful Links ‎[1,784 bytes]
  107. (hist) ‎Global Command: startSound ‎[1,833 bytes]
  108. (hist) ‎System Commands ‎[1,887 bytes]
  109. (hist) ‎Hotspots (h2) ‎[1,888 bytes]
  110. (hist) ‎SetConditions (CMS) ‎[1,889 bytes]
  111. (hist) ‎Global Command: getCursorPos ‎[1,899 bytes]
  112. (hist) ‎Check For Scene Scrolling ‎[1,920 bytes]
  113. (hist) ‎SecondsToTime (CMS) ‎[1,952 bytes]
  114. (hist) ‎Global Command: startTween ‎[2,009 bytes]
  115. (hist) ‎SetCondition (CMS) ‎[2,021 bytes]
  116. (hist) ‎SetAnimFrames (CMS) ‎[2,028 bytes]
  117. (hist) ‎UpdateCharName (CMS) ‎[2,045 bytes]
  118. (hist) ‎Comp article ‎[2,056 bytes]
  119. (hist) ‎SetAnimSize (CMS) ‎[2,063 bytes]
  120. (hist) ‎SetSceneBrightness (CMS) ‎[2,092 bytes]
  121. (hist) ‎Organize Inventory Items Alphabetically (CMS) ‎[2,094 bytes]
  122. (hist) ‎UpdateName (CMS) ‎[2,113 bytes]
  123. (hist) ‎Global Command: startObjectTween ‎[2,132 bytes]
  124. (hist) ‎CheckCond (CMS) ‎[2,158 bytes]
  125. (hist) ‎ObjName (CMS) ‎[2,158 bytes]
  126. (hist) ‎SetVal (CMS) ‎[2,174 bytes]
  127. (hist) ‎SecondsToHours (CMS) ‎[2,191 bytes]
  128. (hist) ‎Basic lua: Functions ‎[2,225 bytes]
  129. (hist) ‎Global Command: getObject ‎[2,226 bytes]
  130. (hist) ‎Dynamic Loop Handler (CMS) ‎[2,230 bytes]
  131. (hist) ‎Items ‎[2,264 bytes]
  132. (hist) ‎Meet The Team ‎[2,265 bytes]
  133. (hist) ‎AlignObj (CMS) ‎[2,271 bytes]
  134. (hist) ‎Nvdemo comp mock ‎[2,290 bytes]
  135. (hist) ‎ObjVisibility (CMS) ‎[2,341 bytes]
  136. (hist) ‎AlignChar (CMS) ‎[2,421 bytes]
  137. (hist) ‎Characters (DS) ‎[2,427 bytes]
  138. (hist) ‎Pendulum Animation (h2) ‎[2,441 bytes]
  139. (hist) ‎ShaderLamp (CMS) ‎[2,446 bytes]
  140. (hist) ‎Replace Item (CMS) ‎[2,565 bytes]
  141. (hist) ‎Dynamic Footstep Sounds (h2) ‎[2,574 bytes]
  142. (hist) ‎Global Command: getSoundProperty ‎[2,587 bytes]
  143. (hist) ‎Global Command: createScreenshot ‎[2,628 bytes]
  144. (hist) ‎MoveObj (CMS) ‎[2,715 bytes]
  145. (hist) ‎LangVisibility (CMS) ‎[2,754 bytes]
  146. (hist) ‎Basic Lua: Index ‎[2,778 bytes]
  147. (hist) ‎Visionaire Studio Licenses (Deutsch) ‎[2,782 bytes]
  148. (hist) ‎Cycle Inventory Items (CMS) ‎[2,783 bytes]
  149. (hist) ‎ChangeScene (CMS) ‎[2,801 bytes]
  150. (hist) ‎Insert Item (CMS) ‎[2,888 bytes]
  151. (hist) ‎Basic lua: Iteration and Loops ‎[2,919 bytes]
  152. (hist) ‎Prevent Video and Cutscene Skipping (h2) ‎[3,018 bytes]
  153. (hist) ‎3D Models ‎[3,033 bytes]
  154. (hist) ‎Kill Background Text (CMS) ‎[3,060 bytes]
  155. (hist) ‎An Introduction to Visionaire Studio: Adventure Game Engine ‎[3,075 bytes]
  156. (hist) ‎Basic lua: Types ‎[3,084 bytes]
  157. (hist) ‎Dynamic Action Names (CMS) ‎[3,135 bytes]
  158. (hist) ‎How To Disable Interaction Without Hiding the Cursor (h2) ‎[3,135 bytes]
  159. (hist) ‎Basic lua: Introduction ‎[3,168 bytes]
  160. (hist) ‎Basic Lua: Introduction ‎[3,206 bytes]
  161. (hist) ‎How To Add a Splash Video (vsb) ‎[3,253 bytes]
  162. (hist) ‎Single Click Interface ‎[3,274 bytes]
  163. (hist) ‎Chained Volume Control (CMS) ‎[3,282 bytes]
  164. (hist) ‎Legacy Tutorials ‎[3,294 bytes]
  165. (hist) ‎Displayed Text ‎[3,307 bytes]
  166. (hist) ‎Custom Item-Dragging System ‎[3,390 bytes]
  167. (hist) ‎Global Command Checker (CMS) ‎[3,441 bytes]
  168. (hist) ‎Playtime Counter (h2) ‎[3,531 bytes]
  169. (hist) ‎Global Command: registerHookFunction ‎[3,594 bytes]
  170. (hist) ‎Image Encoding ‎[3,595 bytes]
  171. (hist) ‎Video Encoding ‎[3,599 bytes]
  172. (hist) ‎How to use the object mask plugin (h2) ‎[3,614 bytes]
  173. (hist) ‎Change Text Position ‎[3,622 bytes]
  174. (hist) ‎Cycle Command Interface ‎[3,692 bytes]
  175. (hist) ‎Workflow Functions ‎[3,725 bytes]
  176. (hist) ‎Basic Lua: Basics ‎[3,735 bytes]
  177. (hist) ‎Global Command: getProperty ‎[3,753 bytes]
  178. (hist) ‎Mute/Restore Volume (CMS) ‎[3,792 bytes]
  179. (hist) ‎Loop Me Not (CMS) ‎[3,807 bytes]
  180. (hist) ‎Cross-platform filename best practices and conventions ‎[3,837 bytes]
  181. (hist) ‎Graphics Commands ‎[3,943 bytes]
  182. (hist) ‎Menu 101 (h2) - condition based menu buttons ‎[3,947 bytes]
  183. (hist) ‎Runtime Log Monitoring (h2) ‎[3,976 bytes]
  184. (hist) ‎Basic lua: Index ‎[3,993 bytes]
  185. (hist) ‎System Menu ‎[4,007 bytes]
  186. (hist) ‎Dynamic Character Blinking (h2) ‎[4,037 bytes]
  187. (hist) ‎Basic lua: Basics ‎[4,045 bytes]
  188. (hist) ‎VisionaireObject Commands ‎[4,170 bytes]
  189. (hist) ‎Menu 101 (h2) - opacity based menu buttons ‎[4,218 bytes]
  190. (hist) ‎Main Menu ‎[4,315 bytes]
  191. (hist) ‎IsInRadius (CMS) ‎[4,579 bytes]
  192. (hist) ‎Coin Control Interface ‎[4,619 bytes]
  193. (hist) ‎Self Looping Function with Delay (CMS) ‎[4,621 bytes]
  194. (hist) ‎Vs4 demo comp (Deutsch) ‎[4,649 bytes]
  195. (hist) ‎Vs4 demo comp ‎[4,665 bytes]
  196. (hist) ‎Approaching Sound Design ‎[4,691 bytes]
  197. (hist) ‎Menu 101 (h2) - animation based menu buttons ‎[4,738 bytes]
  198. (hist) ‎Dynamic Action Names for Dragged Items (CMS) ‎[4,799 bytes]
  199. (hist) ‎Naming Conventions and Structure ‎[4,888 bytes]
  200. (hist) ‎Control Interfaces ‎[4,992 bytes]
  201. (hist) ‎Menus ‎[5,119 bytes]
  202. (hist) ‎Theoretical Gameplay and Lua Script Ideas ‎[5,155 bytes]
  203. (hist) ‎Player FAQ ‎[5,161 bytes]
  204. (hist) ‎Main Page ‎[5,495 bytes]
  205. (hist) ‎High Score Display (CMS) ‎[5,603 bytes]
  206. (hist) ‎Sliding Puzzle (CMS) ‎[5,709 bytes]
  207. (hist) ‎Action Part Plugins ‎[5,805 bytes]
  208. (hist) ‎Creating the Main Menu ‎[5,938 bytes]
  209. (hist) ‎Fonts ‎[5,942 bytes]
  210. (hist) ‎Dynamic Lighting (h2) ‎[5,955 bytes]
  211. (hist) ‎Conditions and Values ‎[6,052 bytes]
  212. (hist) ‎Templates ‎[6,145 bytes]
  213. (hist) ‎Keycodes & Modifiers ‎[6,154 bytes]
  214. (hist) ‎Visionaire Studio Licenses and Publishing draft-2 ‎[6,469 bytes]
  215. (hist) ‎Ini File ‎[6,617 bytes]
  216. (hist) ‎Game Optimization ‎[6,894 bytes]
  217. (hist) ‎Sliding Interface MKIII (CMS) ‎[6,932 bytes]
  218. (hist) ‎Getting started ‎[7,067 bytes]
  219. (hist) ‎Visionaire Studio Basics ‎[7,110 bytes]
  220. (hist) ‎Action System ‎[7,838 bytes]
  221. (hist) ‎Animations ‎[8,084 bytes]
  222. (hist) ‎Visionaire Studio Licenses and Publishing ‎[8,496 bytes]
  223. (hist) ‎Global Commands ‎[8,504 bytes]
  224. (hist) ‎Global Command: registerEventHandler ‎[8,790 bytes]
  225. (hist) ‎Visionaire Studio Licenses ‎[8,805 bytes]
  226. (hist) ‎Compiled Index of Lua Scripts for Visionaire Studio ‎[9,121 bytes]
  227. (hist) ‎Basic Lua: Operators ‎[9,201 bytes]
  228. (hist) ‎Basic lua: Operators ‎[9,377 bytes]
  229. (hist) ‎Motivation, Inspiration and Focus ‎[9,860 bytes]
  230. (hist) ‎Scripting ‎[10,040 bytes]
  231. (hist) ‎Little Achievements ‎[10,137 bytes]
  232. (hist) ‎Basic lua: Tables ‎[10,550 bytes]
  233. (hist) ‎Sliding Interface MKII (CMS) ‎[10,565 bytes]
  234. (hist) ‎Lip sync ‎[11,049 bytes]
  235. (hist) ‎How To Create a Scene Within a Scene (h2) ‎[11,061 bytes]
  236. (hist) ‎Console Documentation ‎[11,182 bytes]
  237. (hist) ‎Tutorials ‎[11,346 bytes]
  238. (hist) ‎Read/Write Config.ini (CMS) ‎[11,372 bytes]
  239. (hist) ‎Riding the Waves: A Workflow Tip Guide ‎[12,829 bytes]
  240. (hist) ‎Game Properties ‎[13,676 bytes]
  241. (hist) ‎Deponia Based Sliding Interface (CMS) ‎[13,773 bytes]
  242. (hist) ‎An Event in Time ‎[15,350 bytes]
  243. (hist) ‎Text ‎[15,826 bytes]
  244. (hist) ‎Verb Coin Interface Tutorial Part 2 ‎[16,133 bytes]
  245. (hist) ‎Particle System ‎[16,322 bytes]
  246. (hist) ‎Actionparts Documentation ‎[16,397 bytes]
  247. (hist) ‎VSQ Game List ‎[17,664 bytes]
  248. (hist) ‎Characters Tab ‎[18,385 bytes]
  249. (hist) ‎Animation Tips and Tricks ‎[19,179 bytes]
  250. (hist) ‎Plugins ‎[19,466 bytes]

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