Oldest pages
From The Official Visionaire Studio: Adventure Game Engine Wiki
Showing below up to 263 results in range #1 to #263.
View (previous 500 | next 500) (20 | 50 | 100 | 250 | 500)
- Demo Comp Mockup (20:16, 25 July 2013)
- Comp article (23:59, 25 July 2013)
- ISO639 Languages (03:18, 9 August 2013)
- Nvdemo comp mock (20:10, 30 September 2013)
- Manual:Footer (21:48, 3 December 2013)
- Theoretical Gameplay and Lua Script Ideas (16:43, 12 December 2013)
- Creating the Main Menu (21:12, 5 February 2014)
- Main Menu (17:13, 22 March 2014)
- Extras (17:15, 22 March 2014)
- Approaching Sound Design (17:15, 22 March 2014)
- Coin Control Interface (17:17, 22 March 2014)
- Visionaire Studio Licenses and Publishing (17:19, 22 March 2014)
- Android HowTo (01:28, 24 March 2014)
- Visionaire Studio Licenses and Publishing draft-2 (03:45, 31 March 2014)
- Percentage Display (CMS) (17:42, 31 March 2014)
- Cycle Command Interface (13:05, 22 April 2014)
- Dynamic Loop Handler (CMS) (16:22, 14 August 2014)
- An Introduction to Scripting with LUA (19:35, 19 August 2014)
- ToggleCondition (CMS) (19:35, 19 August 2014)
- Actionparts Documentation (21:13, 19 August 2014)
- Visionaire Studio Startup (04:43, 20 August 2014)
- GetSteamStat (22:27, 30 September 2014)
- ResetSteamStats (22:27, 30 September 2014)
- SetSteamAchievement (22:28, 30 September 2014)
- SetSteamStat (22:28, 30 September 2014)
- ShaderHue (CMS) (01:49, 4 November 2014)
- Prevent Video and Cutscene Skipping (h2) (01:52, 4 November 2014)
- 3D models (Deutsch) (01:54, 4 November 2014)
- Visionaire Studio Licenses (Deutsch) (01:55, 4 November 2014)
- The Official Visionaire Studio: Adventure Game Engine Wiki:About (14:53, 4 November 2014)
- Vs4 demo comp (Deutsch) (02:30, 5 November 2014)
- Vs4 demo comp (03:14, 5 November 2014)
- ShaderBlur (CMS) (22:26, 7 November 2014)
- ShaderColorize (CMS) (22:28, 7 November 2014)
- ShaderContrast (CMS) (22:31, 7 November 2014)
- ShaderGlow (CMS) (22:32, 7 November 2014)
- ShaderLightness (CMS) (22:33, 7 November 2014)
- ShaderNoise (CMS) (22:35, 7 November 2014)
- ShaderAddEffect (CMS) (17:49, 20 November 2014)
- Cross-platform filename best practices and conventions (01:44, 1 December 2014)
- Console Documentation (23:13, 5 January 2015)
- Sliding Interface MKII (CMS) (20:17, 6 January 2015)
- Deponia Based Sliding Interface (CMS) (20:25, 6 January 2015)
- System Menu (20:46, 6 January 2015)
- Visionaire Studio Licenses (16:44, 10 January 2015)
- Characters (DS) (21:38, 18 January 2015)
- Dynamic Footstep Sounds (h2) (20:16, 6 February 2015)
- SecondsToTime (CMS) (15:08, 22 February 2015)
- SecondsToDays (CMS) (15:38, 22 February 2015)
- SecondsToMinutes (CMS) (15:45, 22 February 2015)
- SecondsToSeconds (CMS) (15:48, 22 February 2015)
- SecondsToHours (CMS) (15:49, 22 February 2015)
- Displayed Text (15:31, 24 March 2015)
- GetSteamAchievement (23:01, 30 April 2015)
- ShaderLamp (CMS) (16:04, 9 May 2015)
- Remote Debugging (14:50, 13 May 2015)
- ShaderFollowCharacter (CMS) (15:49, 19 May 2015)
- Single Click Interface (23:03, 11 September 2015)
- VSQ Game List (20:12, 3 June 2016)
- Menu 101 (h2) (16:36, 5 August 2016)
- Menu 101 (h2) - opacity based menu buttons (16:38, 5 August 2016)
- Menu 101 (h2) - condition based menu buttons (16:40, 5 August 2016)
- Hotspots (h2) (16:40, 5 August 2016)
- Runtime Log Monitoring (h2) (16:41, 5 August 2016)
- Playtime Counter (h2) (16:42, 5 August 2016)
- Dynamic Clouds (h2) (16:44, 5 August 2016)
- Menu 101 (h2) - animation based menu buttons (20:57, 5 August 2016)
- Characters Tab (21:59, 23 September 2016)
- A Collection of Useful Links (21:40, 18 November 2016)
- Video Encoding (04:55, 2 December 2016)
- Meet The Team (20:46, 4 March 2017)
- Player FAQ (17:36, 14 April 2017)
- Visionaire Studio Basics (00:03, 4 November 2017)
- High Score Display (CMS) (16:27, 13 June 2018)
- The Official Visionaire Studio: Adventure Game Engine Wiki:Privacy policy (19:05, 13 June 2018)
- How To Add a Splash Video (vsb) (19:18, 2 October 2018)
- How to use the object mask plugin (h2) (21:28, 4 October 2018)
- Pendulum Animation (h2) (01:18, 20 October 2018)
- Basic Lua: Basics (20:51, 2 November 2018)
- Basic Lua: Introduction (22:04, 2 November 2018)
- Basic Lua: Operators (23:15, 2 November 2018)
- Basic Lua: Index (23:56, 2 November 2018)
- How To Disable Interaction Without Hiding the Cursor (h2) (18:07, 12 November 2018)
- How To Create New Interface Classes (vsb) (23:54, 12 November 2018)
- How To Create a Scene Within a Scene (h2) (18:50, 13 November 2018)
- Dynamic Character Blinking (h2) (12:30, 14 May 2019)
- Getting started (21:35, 23 August 2019)
- Dynamic Lighting (h2) (22:13, 17 May 2020)
- How to Load External Scripts Into Visionaire Studio (CMS) (15:23, 19 October 2021)
- Dynamic Action Names for Dragged Items (CMS) (14:56, 20 April 2022)
- Lip sync (00:45, 2 May 2022)
- A State of Affairs (21:28, 6 August 2022)
- SetLang (CMS) (23:54, 20 August 2022)
- AlignObj (CMS) (01:22, 21 August 2022)
- UpdateData (CMS) (17:40, 21 August 2022)
- Workflow Functions (17:46, 21 August 2022)
- ResetAnimFrames (CMS) (21:25, 21 August 2022)
- SetAnimFrames (CMS) (21:33, 21 August 2022)
- Naming Conventions and Structure (00:24, 22 August 2022)
- Riding the Waves: A Workflow Tip Guide (00:28, 22 August 2022)
- Motivation, Inspiration and Focus (15:27, 22 August 2022)
- ChangeOutfit (CMS) (14:53, 23 August 2022)
- ChangeScene (CMS) (15:45, 23 August 2022)
- CheckCond (CMS) (16:02, 23 August 2022)
- MoveObj (CMS) (18:11, 23 August 2022)
- ObjName (CMS) (18:34, 23 August 2022)
- SetAnimSize (CMS) (18:47, 23 August 2022)
- SetVal (CMS) (20:44, 23 August 2022)
- AlignChar (CMS) (20:49, 23 August 2022)
- SetSceneBrightness (CMS) (20:50, 23 August 2022)
- SetCondition (CMS) (20:53, 23 August 2022)
- SetConditions (CMS) (20:53, 23 August 2022)
- IsInRadius (CMS) (23:32, 23 August 2022)
- LangVisibility (CMS) (00:24, 24 August 2022)
- Basic lua: Types (03:16, 3 September 2022)
- Basic lua: Tables (02:41, 4 September 2022)
- Basic lua: Index (02:56, 4 September 2022)
- Basic lua: Introduction (03:23, 4 September 2022)
- Basic lua: Operators (14:50, 5 September 2022)
- Basic lua: Basics (15:00, 5 September 2022)
- Read/Write Config.ini (CMS) (16:44, 9 September 2022)
- Control Interfaces (19:12, 9 September 2022)
- Basic lua: Functions (16:45, 10 September 2022)
- Basic lua: Iteration and Loops (17:14, 10 September 2022)
- UpdateCharName (CMS) (16:35, 14 September 2022)
- Mute/Restore Volume (CMS) (13:34, 15 September 2022)
- Sliding Interface MKIII (CMS) (13:35, 15 September 2022)
- Cycle Inventory Items (CMS) (13:39, 15 September 2022)
- Dynamic Action Names (CMS) (13:58, 15 September 2022)
- Global Command Checker (CMS) (14:04, 15 September 2022)
- Insert Item (CMS) (14:08, 15 September 2022)
- Kill Background Text (CMS) (14:54, 15 September 2022)
- Loop Me Not (CMS) (14:56, 15 September 2022)
- Organize Inventory Items Alphabetically (CMS) (15:27, 15 September 2022)
- UpdateName (CMS) (17:07, 15 September 2022)
- Chained Volume Control (CMS) (17:09, 15 September 2022)
- Marketing and Promotion (19:56, 15 September 2022)
- Game Optimization (21:53, 9 October 2022)
- Items (23:18, 19 October 2022)
- Cursors (23:58, 19 October 2022)
- ObjVisibility (CMS) (23:59, 16 November 2022)
- Menus (22:20, 3 January 2023)
- Building a Save/Load Menu (23:22, 3 January 2023)
- Team Files (14:31, 9 January 2023)
- Legacy Tutorials (00:35, 14 January 2023)
- 3D Models (11:15, 16 January 2023)
- Action System (14:24, 28 January 2023)
- Replace Item (CMS) (14:17, 17 February 2023)
- An Introduction to Visionaire Studio: Adventure Game Engine (16:54, 24 February 2023)
- Verb Coin Interface Tutorial Part 2 (21:32, 17 March 2023)
- Verb Coin Interface Tutorial Part 1 (22:01, 17 March 2023)
- Ini File (20:23, 26 April 2023)
- Global Command: getCursorPos (17:10, 2 May 2023)
- Global Command: setCursorPos (17:31, 2 May 2023)
- Global Command: createScreenshot (19:58, 2 May 2023)
- Global Command: setDelay (01:11, 3 May 2023)
- Global Command: replaceGame (01:28, 3 May 2023)
- Global Command: sha1 (01:45, 3 May 2023)
- Global Command: startAction (11:55, 3 May 2023)
- Global Command: stopAction (12:01, 3 May 2023)
- Global Command: startAnimation (12:59, 3 May 2023)
- Global Command: stopAnimation (13:08, 3 May 2023)
- Global Command: startDefaultBrowser (13:22, 3 May 2023)
- Global Command: startTween (15:48, 3 May 2023)
- Global Command: startObjectTween (16:13, 3 May 2023)
- Global Command: isPointInsidePolygon (22:54, 3 May 2023)
- Global Command: getSoundId (20:51, 4 May 2023)
- Global Command: setSoundProperty (21:16, 4 May 2023)
- Global Command: getSoundProperty (21:17, 4 May 2023)
- Global Command: stopSound (21:44, 4 May 2023)
- Global Command: startSound (21:46, 4 May 2023)
- Global Command: toggleSoundPause (21:50, 4 May 2023)
- Global Command: getVolume (22:28, 4 May 2023)
- Global Command: setVolume (22:37, 4 May 2023)
- Sliding Puzzle (CMS) (19:03, 15 May 2023)
- Global Command: getWindowBrightness (23:45, 15 May 2023)
- Global Command: setWindowBrightness (23:49, 15 May 2023)
- Global Command: getWindowMode (00:13, 16 May 2023)
- Global Command: toggleWindowMode (00:16, 16 May 2023)
- Global Command: setWindowTitle (00:29, 16 May 2023)
- Global Command: setWindowSize (00:36, 16 May 2023)
- Global Command: shaderSetOptions (11:29, 19 May 2023)
- Global Command: shaderCompile (11:30, 19 May 2023)
- Global Command: shaderUniform (11:36, 19 May 2023)
- Global Command: getGameClientStat (12:16, 19 May 2023)
- Global Command: initGameClient (12:27, 19 May 2023)
- Global Command: resetGameClientStats (12:34, 19 May 2023)
- Global Command: setGameClientStat (12:50, 19 May 2023)
- Global Command: getProperty (13:06, 19 May 2023)
- Global Command: getGameClientAchievement (13:11, 19 May 2023)
- Global Command: setGameClientAchievement (13:11, 19 May 2023)
- Global Command: getTime (11:53, 22 May 2023)
- Self Looping Function with Delay (CMS) (15:25, 7 July 2023)
- Animations (17:16, 20 July 2023)
- Templates (12:39, 31 July 2023)
- Global Command: createHapticEffectCondition (12:12, 5 August 2023)
- Global Command: createHapticEffectConstant (12:13, 5 August 2023)
- Global Command: createHapticEffectPeriodic (12:18, 5 August 2023)
- Global Command: startHapticEffect (12:32, 5 August 2023)
- Global Command: createHapticEffectRamp (12:32, 5 August 2023)
- Global Command: createHapticEffectLeftRight (12:32, 5 August 2023)
- Global Command: startHapticRumble (12:36, 5 August 2023)
- Global Command: stopHapticEffect (12:40, 5 August 2023)
- Global Command: stopHapticRumble (12:42, 5 August 2023)
- Shader (CMS) (11:58, 9 August 2023)
- An Event in Time (17:16, 9 August 2023)
- Global Commands (12:54, 10 August 2023)
- Global Command: unregisterEventHandler (11:19, 11 August 2023)
- Global Command: registerHookFunction (11:26, 11 August 2023)
- Global Command: getObject (20:43, 11 August 2023)
- VisionaireObject Command: getFloat (21:13, 11 August 2023)
- VisionaireObject Command: getBool (21:13, 11 August 2023)
- VisionaireObject Command: clearLink (21:13, 11 August 2023)
- VisionaireObject Command: getInt (21:18, 11 August 2023)
- VisionaireObject Command: getStr (21:25, 11 August 2023)
- VisionaireObject Command: getPoint (22:03, 11 August 2023)
- VisionaireObject Command: getRect (23:54, 11 August 2023)
- VisionaireObject Command: getLink (00:45, 12 August 2023)
- VisionaireObject Command: getSprite (00:58, 12 August 2023)
- Custom Item-Dragging System (18:57, 12 August 2023)
- Getting Started with the Visionaire Studio Editor (00:37, 19 August 2023)
- VisionaireObject Command: getLinks (17:32, 25 August 2023)
- VisionaireObject Command: getFloats (17:34, 25 August 2023)
- Change Text Position (16:37, 28 August 2023)
- Fonts (18:07, 30 August 2023)
- VisionaireObject Command: getInts (16:38, 31 August 2023)
- VisionaireObject Command: getPath (16:41, 31 August 2023)
- VisionaireObject Command: getPaths (16:49, 31 August 2023)
- VisionaireObject Command: getSprites (17:10, 31 August 2023)
- VisionaireObject Command: getPoints (17:10, 31 August 2023)
- VisionaireObject Command: getRects (17:11, 31 August 2023)
- VisionaireObject Command: getId (17:39, 31 August 2023)
- VisionaireObject Command: getName (17:52, 31 August 2023)
- VisionaireObject Command: setName (17:58, 31 August 2023)
- VisionaireObject Command: getParent (20:10, 31 August 2023)
- Global Command: registerEventHandler (12:09, 13 September 2023)
- Keycodes & Modifiers (12:58, 13 September 2023)
- VisionaireObject Commands (13:49, 13 September 2023)
- Check For Scene Scrolling (00:35, 22 September 2023)
- Tutorials (12:31, 13 October 2023)
- System Commands (12:29, 20 October 2023)
- Main Page (12:31, 20 October 2023)
- Animation Tips and Tricks (16:46, 1 November 2023)
- Plugins (13:33, 27 November 2023)
- Particle System (22:53, 11 January 2024)
- Text Skipping Protection (18:20, 15 January 2024)
- Game Properties (18:34, 15 January 2024)
- Characters (21:25, 15 January 2024)
- Graphics Commands (23:25, 15 January 2024)
- Scenes and Objects (23:42, 15 January 2024)
- Conditions and Values (11:31, 16 January 2024)
- Text (12:32, 16 January 2024)
- Interfaces (12:45, 16 January 2024)
- Scripting (13:54, 16 January 2024)
- Data Structure (14:03, 16 January 2024)
- Little Achievements (19:16, 22 January 2024)
- Compiled Index of Lua Scripts for Visionaire Studio (19:18, 22 January 2024)
- Image Encoding (15:49, 27 January 2024)
- Audio Encoding (18:36, 2 February 2024)
- Argo Bubbles (13:43, 13 February 2024)
- Action Part Plugins (22:23, 26 April 2024)
- Action Parts (15:56, 2 May 2024)
- Compiled Index of Games Made With Visionaire Studio (13:32, 5 May 2024)